{"product_id":"2026200014520-secondhand-the-a-to-z-book-of-computer-games","title":"The A To Z Book Of Computer Games","description":"\u003cp\u003e\u003cbr\u003e\u003cb\u003eCondition remarks:\u003c\/b\u003e\u003cbr\u003eBook: Good\u003cbr\u003eJacket: No dust jacket\u003cbr\u003ePages: Good\u003cbr\u003eCondition remarks: Condition as shown in image\u003c\/p\u003e\u003cp\u003eLong before the age of smartphones and gaming consoles, a quiet revolution was unfolding in the world of home computing — and The A to Z Book of Computer Games by Thomas C. McIntire was right at the heart of it. Presenting 26 exciting and instructive game programs written in BASIC, this hands-on guide invites readers — from curious beginners to enthusiastic hobbyists — to type, run, and play their way through a full alphabet of interactive entertainment on virtually any BASIC-compatible computer.\n\nMore than just a games compendium, this volume doubles as an accessible introduction to programming logic and computational thinking, making it an invaluable artefact of the early home-computing era. McIntire's style is clear, practical, and encouraging, stripping away the mystique of coding to reveal the playful ingenuity at its core. Published by TAB Books — a name synonymous with technical and hobbyist literature of the era — this title stands as a charming time capsule that asks one enduring question: what wonders might you build, if you simply sat down and started at A?\u003c\/p\u003e","brand":"Secondhand Stock","offers":[{"title":"Default Title","offer_id":49216195100891,"sku":"2026200014520-SECONDHAND","price":12.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0523\/7646\/9701\/files\/b70c95a4-e1f9-4d2f-bf02-afed8f1e437e.png?v=1788405038","url":"https:\/\/bookgrocer.com\/products\/2026200014520-secondhand-the-a-to-z-book-of-computer-games","provider":"Book Grocer","version":"1.0","type":"link"}