
The Second Logo Book: Advanced Techniques In Logo
Condition: SECONDHAND
This is a secondhand book. The jacket image is a photograph of the exact copy we have in stock. This image shows the condition of this book. Further condition remarks are below.
Author: Dan Weston
Binding: Paperback
Published: Scott, Foresman and Co.,, 1985
Condition:
Book: Good
Jacket: No dust jacket
Pages: Good
Markings: Previous owner
Condition remarks: Condition as shown in image. Minor creasing on corners.
This academic text, "The Second Logo Book: Advanced Techniques In Logo," by Dan Weston, serves as a comprehensive guide for programmers seeking to master the Logo programming language beyond its introductory concepts. It details advanced techniques and applications, instructing readers on how to leverage Logo for more complex computational tasks and graphical designs. The book presents intricate programming structures and problem-solving methodologies, making it an essential resource for students and educators in computer science. It illustrates the versatility of Logo as a tool for both learning and practical development, solidifying its place in educational computing.
Author: Dan Weston
Binding: Paperback
Published: Scott, Foresman and Co.,, 1985
Condition:
Book: Good
Jacket: No dust jacket
Pages: Good
Markings: Previous owner
Condition remarks: Condition as shown in image. Minor creasing on corners.
This academic text, "The Second Logo Book: Advanced Techniques In Logo," by Dan Weston, serves as a comprehensive guide for programmers seeking to master the Logo programming language beyond its introductory concepts. It details advanced techniques and applications, instructing readers on how to leverage Logo for more complex computational tasks and graphical designs. The book presents intricate programming structures and problem-solving methodologies, making it an essential resource for students and educators in computer science. It illustrates the versatility of Logo as a tool for both learning and practical development, solidifying its place in educational computing.
