
Abby in Oz (Whatever After Special Edition #2): Volume 2
Condition: SECONDHAND
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In this second Special Edition of the New York Times bestselling Whatever After series, Abby and her friends enter the magical Land of Oz . . . with hilarious and empowering results! Follow the yellow brick road . . .I'm with my best friends Robin and Frankie (and my sometimes friend, Penny) when a TORNADO scoops us up and whisks us away. As soon as we land, I can tell we're not in Smithville anymore -- we've been transported into The Wonderful Wizard of Oz !We're excited to meet Dorothy and Toto . . . but the story isn't going as planned. The Wicked Witch of the East locks us in her dungeon, so we have no way of getting the magic slippers that will take Dorothy home. Plus, the Emerald City is under attack, and the Wizard himself may be in danger!Now we have to: - Befriend the Lion, the Tin Man, and the Scarecrow- Flee the flying monkeys- Learn to steer a hot-air balloon- Find the courage, heart, and smarts to save the day. . . or we'll never escape -- and everyone knows there's no place like home!This edition is extra-magical, featuring puzzles, games, and a note from the author.
Author: Sarah Mlynowski
Format: Hardback, 240 pages, 137mm x 193mm, 295 g
Published: 2020, Scholastic US, United States
Genre: Children's Fiction
Interest Age: From 8 to 12 years
In this second Special Edition of the New York Times bestselling Whatever After series, Abby and her friends enter the magical Land of Oz . . . with hilarious and empowering results! Follow the yellow brick road . . .I'm with my best friends Robin and Frankie (and my sometimes friend, Penny) when a TORNADO scoops us up and whisks us away. As soon as we land, I can tell we're not in Smithville anymore -- we've been transported into The Wonderful Wizard of Oz !We're excited to meet Dorothy and Toto . . . but the story isn't going as planned. The Wicked Witch of the East locks us in her dungeon, so we have no way of getting the magic slippers that will take Dorothy home. Plus, the Emerald City is under attack, and the Wizard himself may be in danger!Now we have to: - Befriend the Lion, the Tin Man, and the Scarecrow- Flee the flying monkeys- Learn to steer a hot-air balloon- Find the courage, heart, and smarts to save the day. . . or we'll never escape -- and everyone knows there's no place like home!This edition is extra-magical, featuring puzzles, games, and a note from the author.
