Never Alone: Video Games as Interactive Design

Never Alone: Video Games as Interactive Design

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Author: Paola Antonelli
Format: Paperback, 203mm x 254mm, 640g, 160 pages
Published: Museum of Modern Art, United States, 2022

Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design-and even less as objects of interaction design. In video games, however, in which "play" is an essential feature, users are acutely aware of their relationship with the interface, making video games compelling examples of interaction design.

Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018-from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by the curator Paola Antonelli presents the pioneering criteria by which MoMA has chosen these video games for its collection, as well as the protocols for their acquisition, display, and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers, and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.

Paola Antonelli is Senior Curator in the Department of Architecture & Design and Director of Research & Development at The Museum of Modern Art, New York.

Anna Burckhardt is Curatorial Assistant in the Department of Architecture & Design at MoMA.

Paul Galloway is Collection Specialist in the Department of Architecture & Design at MoMA.

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Description

Author: Paola Antonelli
Format: Paperback, 203mm x 254mm, 640g, 160 pages
Published: Museum of Modern Art, United States, 2022

Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design-and even less as objects of interaction design. In video games, however, in which "play" is an essential feature, users are acutely aware of their relationship with the interface, making video games compelling examples of interaction design.

Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018-from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by the curator Paola Antonelli presents the pioneering criteria by which MoMA has chosen these video games for its collection, as well as the protocols for their acquisition, display, and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers, and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.

Paola Antonelli is Senior Curator in the Department of Architecture & Design and Director of Research & Development at The Museum of Modern Art, New York.

Anna Burckhardt is Curatorial Assistant in the Department of Architecture & Design at MoMA.

Paul Galloway is Collection Specialist in the Department of Architecture & Design at MoMA.