Sensible Software 1986–1999
Condition: SECONDHAND
This is a secondhand book. The jacket image is a photograph of the exact copy we have in stock. This image shows the condition of this book. Further condition remarks are below.
Condition remarks:
Condition: New in original plastic wrap. Jacket: N/A . Page Condition: Good. Markings: No markings. Binding: Tight and intact. No stickers or labels visible.
A landmark piece of video game history, Sensible Software 1986–1999 chronicles the remarkable rise and legacy of one of Britain's most beloved and innovative game development studios. Founded in the mid-1980s, Sensible Software produced an extraordinary catalogue of titles — from the iconic Sensible Soccer to the anarchic Cannon Fodder — that defined a generation of gaming culture. This richly illustrated volume presents the untold story of the studio's creative process, its eccentric personalities, and the cultural impact of its pixelated masterpieces through interviews, archival materials, and stunning artwork. Published by Read-Only Memory, the book stands as a definitive tribute to an era of British game development that continues to inspire designers and players worldwide.
Author: Gary Penn
Format: Paperback
Genre: History of arts
Condition remarks:
Condition: New in original plastic wrap. Jacket: N/A . Page Condition: Good. Markings: No markings. Binding: Tight and intact. No stickers or labels visible.
A landmark piece of video game history, Sensible Software 1986–1999 chronicles the remarkable rise and legacy of one of Britain's most beloved and innovative game development studios. Founded in the mid-1980s, Sensible Software produced an extraordinary catalogue of titles — from the iconic Sensible Soccer to the anarchic Cannon Fodder — that defined a generation of gaming culture. This richly illustrated volume presents the untold story of the studio's creative process, its eccentric personalities, and the cultural impact of its pixelated masterpieces through interviews, archival materials, and stunning artwork. Published by Read-Only Memory, the book stands as a definitive tribute to an era of British game development that continues to inspire designers and players worldwide.