The A To Z Book Of Computer Games

The A To Z Book Of Computer Games

$12.00 AUD

Availability: in stock at our Tullamarine warehouse

Condition: SECONDHAND

This is a secondhand book. The jacket image is a photograph of the exact copy we have in stock. This image shows the condition of this book. Further condition remarks are below.


Condition remarks:
Book: Good
Jacket: No dust jacket
Pages: Good
Condition remarks: Condition as shown in image

Long before the age of smartphones and gaming consoles, a quiet revolution was unfolding in the world of home computing — and The A to Z Book of Computer Games by Thomas C. McIntire was right at the heart of it. Presenting 26 exciting and instructive game programs written in BASIC, this hands-on guide invites readers — from curious beginners to enthusiastic hobbyists — to type, run, and play their way through a full alphabet of interactive entertainment on virtually any BASIC-compatible computer. More than just a games compendium, this volume doubles as an accessible introduction to programming logic and computational thinking, making it an invaluable artefact of the early home-computing era. McIntire's style is clear, practical, and encouraging, stripping away the mystique of coding to reveal the playful ingenuity at its core. Published by TAB Books — a name synonymous with technical and hobbyist literature of the era — this title stands as a charming time capsule that asks one enduring question: what wonders might you build, if you simply sat down and started at A?

Author: Thomas C. Mcintire
Format: Paperback

Genre: Science

Description


Condition remarks:
Book: Good
Jacket: No dust jacket
Pages: Good
Condition remarks: Condition as shown in image

Long before the age of smartphones and gaming consoles, a quiet revolution was unfolding in the world of home computing — and The A to Z Book of Computer Games by Thomas C. McIntire was right at the heart of it. Presenting 26 exciting and instructive game programs written in BASIC, this hands-on guide invites readers — from curious beginners to enthusiastic hobbyists — to type, run, and play their way through a full alphabet of interactive entertainment on virtually any BASIC-compatible computer. More than just a games compendium, this volume doubles as an accessible introduction to programming logic and computational thinking, making it an invaluable artefact of the early home-computing era. McIntire's style is clear, practical, and encouraging, stripping away the mystique of coding to reveal the playful ingenuity at its core. Published by TAB Books — a name synonymous with technical and hobbyist literature of the era — this title stands as a charming time capsule that asks one enduring question: what wonders might you build, if you simply sat down and started at A?