War Gaming
Condition: SECONDHAND
This is a secondhand book. The jacket image is a photograph of the exact copy we have in stock. This image shows the condition of this book. Further condition remarks are below.
Condition remarks:
Book: Good
Jacket: No dust jacket
Pages: Good
Condition remarks: Condition as shown in image
At the intersection of military strategy and cold-blooded calculation lies the unsettling science of war gaming — a discipline that transforms the chaos of armed conflict into a structured, simulatable system. Andrew Wilson's War Gaming chronicles the evolution of this practice from its origins on the Prussian parade grounds of the 19th century through to the sophisticated computer-driven simulations used by Cold War superpowers, presenting a rigorous and at times chilling account of how generals, strategists, and governments have rehearsed the art of destruction in miniature before committing flesh and steel to the battlefield. Wilson writes with the authority of an insider and the clarity of a gifted communicator, illustrating how war gaming ceased to be a mere military curiosity and became a cornerstone of modern defence policy and geopolitical strategy. The book argues that these simulated conflicts carry profound moral and political weight — decisions made on tabletops and in operations rooms have shaped real-world doctrines, nuclear postures, and the very architecture of deterrence. A sobering and intellectually rigorous work, War Gaming leaves the reader questioning just how much of history has been decided not on the battlefield, but in the cold, calculated theatre of the war game.
Author: Andrew Wilson
Format: Paperback
Genre: Military history
Condition remarks:
Book: Good
Jacket: No dust jacket
Pages: Good
Condition remarks: Condition as shown in image
At the intersection of military strategy and cold-blooded calculation lies the unsettling science of war gaming — a discipline that transforms the chaos of armed conflict into a structured, simulatable system. Andrew Wilson's War Gaming chronicles the evolution of this practice from its origins on the Prussian parade grounds of the 19th century through to the sophisticated computer-driven simulations used by Cold War superpowers, presenting a rigorous and at times chilling account of how generals, strategists, and governments have rehearsed the art of destruction in miniature before committing flesh and steel to the battlefield. Wilson writes with the authority of an insider and the clarity of a gifted communicator, illustrating how war gaming ceased to be a mere military curiosity and became a cornerstone of modern defence policy and geopolitical strategy. The book argues that these simulated conflicts carry profound moral and political weight — decisions made on tabletops and in operations rooms have shaped real-world doctrines, nuclear postures, and the very architecture of deterrence. A sobering and intellectually rigorous work, War Gaming leaves the reader questioning just how much of history has been decided not on the battlefield, but in the cold, calculated theatre of the war game.