Simulation Games In Action
Condition: SECONDHAND
This is a secondhand book. The jacket image is a photograph of the exact copy we have in stock. This image shows the condition of this book. Further condition remarks are below.
Condition remarks:
Book: Good
Jacket: No dust jacket
Pages: Good
Markings: Previous owner
Condition remarks: Condition as shown in image
A practical and authoritative guide to educational game design, Simulation Games in Action by Colin J. Marsh presents a comprehensive framework for understanding and implementing simulation games within learning environments. The work details the theoretical underpinnings of experiential learning while offering concrete, step-by-step guidance for educators seeking to design, facilitate, and evaluate simulation activities across a range of subjects. Written in a clear, instructional tone, it bridges the gap between academic theory and classroom practice, illustrating how well-crafted simulations can foster critical thinking, decision-making, and collaborative skills in students. Marsh argues that simulation games are not merely supplementary tools but powerful pedagogical instruments capable of transforming passive learners into active participants in their own education.
Author: Colin J. Marsh
Format: Paperback
Genre: Education theory
Condition remarks:
Book: Good
Jacket: No dust jacket
Pages: Good
Markings: Previous owner
Condition remarks: Condition as shown in image
A practical and authoritative guide to educational game design, Simulation Games in Action by Colin J. Marsh presents a comprehensive framework for understanding and implementing simulation games within learning environments. The work details the theoretical underpinnings of experiential learning while offering concrete, step-by-step guidance for educators seeking to design, facilitate, and evaluate simulation activities across a range of subjects. Written in a clear, instructional tone, it bridges the gap between academic theory and classroom practice, illustrating how well-crafted simulations can foster critical thinking, decision-making, and collaborative skills in students. Marsh argues that simulation games are not merely supplementary tools but powerful pedagogical instruments capable of transforming passive learners into active participants in their own education.