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Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
Condition: SECONDHAND
NB: This is a secondhand book in very good condition. See our FAQs for more information. Please note that the jacket image is indicative only. A description of our secondhand books is not always available. Please contact us if you have a question about this title.
Author: Tom Chatfield
Format: Paperback
Number of Pages: 258
Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film--from Stephen Spielberg to Peter Jackson.
Author: Tom Chatfield
Format: Paperback
Number of Pages: 258
Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film--from Stephen Spielberg to Peter Jackson.
Description
NB: This is a secondhand book in very good condition. See our FAQs for more information. Please note that the jacket image is indicative only. A description of our secondhand books is not always available. Please contact us if you have a question about this title.
Author: Tom Chatfield
Format: Paperback
Number of Pages: 258
Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film--from Stephen Spielberg to Peter Jackson.
Author: Tom Chatfield
Format: Paperback
Number of Pages: 258
Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film--from Stephen Spielberg to Peter Jackson.
![Fun Inc.: Why Gaming Will Dominate the Twenty-First Century](http://bookgrocer.com/cdn/shop/files/9781605982694-us-300.jpg?v=1738663181&width=1)
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
$10.00