
Wolf in White Van
Condition: SECONDHAND
NB: This is a secondhand book in very good condition. See our FAQs for more information. Please note that the jacket image is indicative only. A description of our secondhand books is not always available. Please contact us if you have a question about this title.
Author: John Darnielle
Format: Paperback
Number of Pages: 224
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of 'Trace Italian' - a text-based, role-playing game played through the mail - Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, and are explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called on to account for it. In the process, he is pulled back through time, tracing back toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds backward in time until we arrive at both the beginning and the climax- the event that has shaped so much of Sean's life. Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. ' A rresting, enigmatic ... Darnielle's subject becomes the labyrinthine twists and turns of memory and self-building consciousness ... A stunning meditation on the power of escape, and on the cat-and-mouse contest the self plays to deflect its own guilt.' -The New York Times Book Review 'John Darnielle's novel moves through the mind like a dark-windowed car through a sleepy neighbourhood, quiet, mysterious, menacing, taking you places you will never, never get out of your head.' -Daniel Handler (aka Lemony Snicket) 'With delicacy, empathy and control, John Darnielle has crafted an indelible novel, a hymn for those who inhabit lonely universes, and a harbour for anyone who has sought refuge in a reality other than their own.' -Patrick Dewitt, author of The Sisters Brothers
Author: John Darnielle
Format: Paperback
Number of Pages: 224
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of 'Trace Italian' - a text-based, role-playing game played through the mail - Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, and are explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called on to account for it. In the process, he is pulled back through time, tracing back toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds backward in time until we arrive at both the beginning and the climax- the event that has shaped so much of Sean's life. Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. ' A rresting, enigmatic ... Darnielle's subject becomes the labyrinthine twists and turns of memory and self-building consciousness ... A stunning meditation on the power of escape, and on the cat-and-mouse contest the self plays to deflect its own guilt.' -The New York Times Book Review 'John Darnielle's novel moves through the mind like a dark-windowed car through a sleepy neighbourhood, quiet, mysterious, menacing, taking you places you will never, never get out of your head.' -Daniel Handler (aka Lemony Snicket) 'With delicacy, empathy and control, John Darnielle has crafted an indelible novel, a hymn for those who inhabit lonely universes, and a harbour for anyone who has sought refuge in a reality other than their own.' -Patrick Dewitt, author of The Sisters Brothers
Description
NB: This is a secondhand book in very good condition. See our FAQs for more information. Please note that the jacket image is indicative only. A description of our secondhand books is not always available. Please contact us if you have a question about this title.
Author: John Darnielle
Format: Paperback
Number of Pages: 224
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of 'Trace Italian' - a text-based, role-playing game played through the mail - Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, and are explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called on to account for it. In the process, he is pulled back through time, tracing back toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds backward in time until we arrive at both the beginning and the climax- the event that has shaped so much of Sean's life. Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. ' A rresting, enigmatic ... Darnielle's subject becomes the labyrinthine twists and turns of memory and self-building consciousness ... A stunning meditation on the power of escape, and on the cat-and-mouse contest the self plays to deflect its own guilt.' -The New York Times Book Review 'John Darnielle's novel moves through the mind like a dark-windowed car through a sleepy neighbourhood, quiet, mysterious, menacing, taking you places you will never, never get out of your head.' -Daniel Handler (aka Lemony Snicket) 'With delicacy, empathy and control, John Darnielle has crafted an indelible novel, a hymn for those who inhabit lonely universes, and a harbour for anyone who has sought refuge in a reality other than their own.' -Patrick Dewitt, author of The Sisters Brothers
Author: John Darnielle
Format: Paperback
Number of Pages: 224
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of 'Trace Italian' - a text-based, role-playing game played through the mail - Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, and are explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called on to account for it. In the process, he is pulled back through time, tracing back toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds backward in time until we arrive at both the beginning and the climax- the event that has shaped so much of Sean's life. Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy. ' A rresting, enigmatic ... Darnielle's subject becomes the labyrinthine twists and turns of memory and self-building consciousness ... A stunning meditation on the power of escape, and on the cat-and-mouse contest the self plays to deflect its own guilt.' -The New York Times Book Review 'John Darnielle's novel moves through the mind like a dark-windowed car through a sleepy neighbourhood, quiet, mysterious, menacing, taking you places you will never, never get out of your head.' -Daniel Handler (aka Lemony Snicket) 'With delicacy, empathy and control, John Darnielle has crafted an indelible novel, a hymn for those who inhabit lonely universes, and a harbour for anyone who has sought refuge in a reality other than their own.' -Patrick Dewitt, author of The Sisters Brothers

Wolf in White Van
$10.00